Lilium Voyager 1.40 has various rendering improvements and fixes SDL surround sound output. Download it at https://clover.moe/lilium-voyager.
Continue reading Lilium Voyager 1.40 releasedAll posts by ZTM
ioEF preservation
ioEF (also known as iostvoyHM) is a project created by Thilo Schulz based on ioquake3 for running Star Trek Voyager: Elite Force Holomatch (multiplayer). My Lilium Voyager project is based on it.
The website for ioEF binaries and source code patches (thilo.kickchat.com on archive.org) went offline around July 2018. I sent Thilo Schulz an email about it in April but I haven’t heard back.
Continue reading ioEF preservationMaverick Model 3D 1.3.12 released
Maverick Model 3D 1.3.12 adds shift key behavior for tools in texture coordinate editor, allows easier conversion of skeletal animations to frame animations, and fixes several issues.
Download it at the Maverick Model 3D webpage.
Continue reading Maverick Model 3D 1.3.12 releasedFlexible HUD release 7
ZTM’s Flexible HUD mod for ioquake3 release 7 is a minor update to improve video mode selection in Quake 3 and Team Arena menus.
Changes
These changes were merged from ioquake3. Two changes from myself and two contributed by others.
- Add custom video mode (if in use) to Quake 3 and Team Arena menus. This fixes the custom resolution being changed to a built in mode if one uses the Quake 3 system menu and unable to change video mode using mouse in Team Arena.
- Use video modes supported by your display (such as 1920×1080) in Team Arena system menu as already done in Quake 3 menu.
- Prevent Q_IsColorString from asserting on negative ascii chars (by kungfooman).
- Allow overriding build date in q3rcc for reproducible builds (by bmwiedemann).
Clover’s Toy Box 2017-2018
Clover’s Toy Box development posts for 2017 and 2018. I originally shared these privately but now I’ve collected them all to publish.
Clover’s Toy Box (as in Pandora’s box) is a project to develop a game engine for the successor to Turtle Arena and another game. The engine, named after Lycoris radiata subject to change to a common name, is expected to expand on ideas and goals from my Spearmint engine (albeit without Quake 3 compatibility). Clover’s Toy Box is currently being developed in private as proprietary software.
Maverick Model 3D 1.3.11 released
Maverick Model 3D 1.3.11 adds support for exporting Studiomdl Data (SMD) models, improves Milkshape 3D (MS3D) model support, and fixes many issues.
Download it at the Maverick Model 3D webpage. Continue reading Maverick Model 3D 1.3.11 released
Flexible HUD release 6
ZTM’s Flexible HUD mod for ioquake3 release 6 is a minor update to fix two Team Arena issues. These changes were also in Spearmint Quake 3 1.0.1.
- Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head.
- Make Team Arena prevTeamMember command loop around player list.
Spearmint 1.0.1 released
Spearmint 1.0.1 fixes a few minor issues.
Server
- Fix kicked clients displaying ‘connection interrupted’ instead of exiting to menu and displaying kick reason.
CGame (Team Arena)
- Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head.
- Make Team Arena prevTeamMember command loop around player list.
- Fix drawing Team Arena HUD team member info for ‘everyone’ (reported by DarkPatro56 on YouTube).
Game (Team Arena)
- Fix Team Arena voice taunt not being sent if speaking to a bot (reported by DarkPatro56 on YouTube).
See https://clover.moe/spearmint for downloads.
Flexible HUD release 5
ZTM’s Flexible HUD mod for ioquake3 release 5 is a minor update to enable aspect correct HUD by default (cg_stretch 0) and display 8 maps instead of 4 in the Quake 3 start server menu.
I also merged my changes from ioquake3’s mod code:
- Make testgun command without argument disable test gun model.
- Fix loading favorites as initial source in server browser (reported by cdev).
- Improve finding obelisk entitynum for bot AI (reported by Thomas Köppe).
- Fix predicting entity origin on rotating mover (reported by kungfooman).
Spearmint 1.0.0 released
Spearmint 1.0.0 has many minor attention-to-detail improvements. The most interesting changes being:
- Console command argument auto completion for model and headmodel and 25 other commands.
- Random bots added in Quake III: Team Arena team gametypes using bot_minplayers or addbot random use Team Arena’s characters instead of Quake 3’s bots.
- Bug fixes and performance improvements for IQM models.
See https://clover.moe/spearmint for downloads. Continue reading Spearmint 1.0.0 released