The IQE Export Options window is displayed when you save a model in Inter-Quake Export (IQE) format. It allows you to specify things like whether or not to save the bone joints in the file and which animations to save.
The Save as a Quake 3 Player checkbox allows you indicate if you want to export as a Quake 3 composite player model (head.iqe, upper.iqe, and lower.iqe models). If it is grayed out, see the list of requirements for export on the MD3 page.
For exporting as a Quake 3 player, there must be a root joint with a desendent torso joint and desendent (of torso joint) head joint. There must be a "tag_torso" point at the exact location of the torso joint and attached to the torso joint. Same for "tag_head" at exact location of head joint and attached to it. The point names must be "tag_torso" and "tag_head", the joint names can be anything. Do not make the root joint be the torso joint; everything will be a desendent of it and there cannot be leg joints.
Joints/points that are not a desendents of torso joint are exported in lower.iqe. Torso joint and desendent joints/points to (and including) head joint and "tag_head" point are exported to upper.iqe. Head joint and desendent joints/points are exported to head.iqe.
The Save Quake 3 animation.cfg checkbox allows you to indicate if you want to write "animation.cfg" file along side the model. This file contains a list of animations with looping and frames per-second information and can contain other arbitry data from MD3_CFG_* meta data. See the MD3 page for details.
The Save Meshes checkbox allows you indicate if you want the meshes saved in the file or not.
The Save Points as Bone Joints checkbox allows you to indicate if you want the points to be saved as skeleton bone joints or not at all. Points can only have one bone joint influence. "Save Skeleton" or "Save Animations" must also be checked.
The Save Skeleton checkbox allows you to indicate if you want the bone joints saved in the file or not.
The Save Animations checkbox allows you to indicate if you want animations saved in the file or not.
The animations list box allows you to specify which animations you want to be saved in the file.
Click Ok to save the model with the specified options or click Cancel to ignore any changes.