What's New in MM3D?
Below is a list of new features in version 1.4.
- General:
- 64-bit support
- Translation support
- Context-sensitive panel for editing properties of selected objects
- Export selected portions of a model to a separate file
- Boolean Operations
- Global transformations (works on entire model, including all animations)
- Texture projections (cylinder/sphere mapping)
- Direct vertex coordinate editing
- Orthographic projections can be rotated to any view angle
- Flip between orthographic and perpective projections
- Rotate a viewport on the Z axis
- Save/restore viewing angle and zoom with keyboard shortcuts
- Render selected faces in red (instead of rendering just the edges in red)
- Numerous texture coordinate window improvements
- Animation / Bone Joints:
- Converted the animation window to a dockable toolbar
- Support for multiple bone joint influences on a single vertex
- Auto-assign bone joint command
- New Tools:
- Snap to Grid/Vertex
- Bolt points
- Extrude (viewport interactive version of the geometry command)
- New Commands:
- Edge turn
- Edge divide
- Cap Holes
- Simplify Mesh
- Face Out
- File formats:
- MD3
- Cal3D
- COB
- DXF
- IQE
- SMD
- D3D
[
Contents
|
Introduction
|
Tools
|
Geometry Menu
]
Copyright © 2004-2008, Kevin Worcester
Copyright © 2015-2024, Zack Middleton