Year: 2011

  • Turtle Arena 0.5.3 Released

    Turtle Arena 0.5.3, after long delay, is now available for download! It has many improvements and bug fixes. There are now (untested) Windows x64 client and server executables included in the download (credit goes to ioquake3 for windows x64 support). A lot of code was merged into ioq3ztm during the development cycle for Turtle Arena…

  • Announcing the Beginning of a New Era

    Extraordinary Beat X (or simply EBX) is the new title for Turtle Arena. EBX will be Turtle Arena with a new title, icon, logo, characters, but the same great taste! While not all of the design work is done yet, it is diffidently coming along. The new WordPress website is located at https://clover.moe/ebx.

  • Delay and Plan

    The next Turtle Arena release is currently on hold while I work on the new game design. Finalize new name. Create new icon. Create new logo. Finalize story (general concept/overview of world, intro, and ending). Create playable character concept artwork. Create NPC concept artwork [common enemies and bosses], names, and describe them. I’ll hopefully get…

  • Awfully Quiet

    It has been over a month since the last Turtle Arena release (v0.5.2). I haven’t completed the goals for the next release yet, I got side tracked working on some new ideas. A new “arcade mode” has been started. It is a single player mode for playing the multiplayer game types (deathmatch, CTF, etc) alone.…

  • Hello world!

    Testing WordPress, may switch from xhtml website (that I have to manually update rss feed…) and ‘development blog’ (which I post all news on now…) to using WordPress instead. Merging the two back together would be a good idea.

  • New ioq3 fork, ioq3ztm

    Ever since Turtle Arena was started I maintained the ability to compile it as unmodified ioquake3, or as ioquake3 with some additional changes from Turtle Arena (which I called ioq3ztm). However, it has been coming increasingly difficult (and messy), so support for compiling ioq3 has been dropped. Support for ‘ioq3ztm’ build will most likely be…

  • Turtle Arena 0.5.2 Released

    Turtle Arena 0.5.2 has been released. It features a new HUD, some graphic improvements, and various bugfixes. Changed master server address to use a running dpmaster (dpmaster.deathmask.net), now you can host and find online games easily. Give it a try, beat up some bots today! The next release, 0.5.3, is planned to focus on improving…

  • Turtle Arena 0.4.3 Released

    Turtle Arena 0.4.3 has been released. It fixes two security issues. Fixes remote code execution on Unix client. See http://www.securityfocus.com/bid/48915 for details. These were also fixed in Turtle Arena 0.5.1. You can download Turtle Arena 0.4.3 on the download page.

  • Turtle Arena HUD Preview

    The next release of Turtle Arena will feature a new (well, modified) HUD. The top zero is the score. The blue bar is the “air bar” which shows how much air is left underwater. The orange bar is the health bar (finally added like originally intended). Weapon icon (and ammo –not shown) and holdable icon…

  • Turtle Arena 0.5.1 Released

    After about only six weeks since Turtle Arena 0.5.0 was release; I present Turtle Arena 0.5.1, the latest development version of Turtle Arena. Turtle Arena is on its way to being… well, extraordinary. You can download it at the website. Turtle Arena no longer uses any (GPL2+) graphics or sounds from OpenArena, which is a…

  • Turtle Arena Development Status #6

    I am working on the new characters (species, abilities, weapons, appearance), hopefully they will be completed soon. I’ve changed from planning on there being six playable characters to eight. Main four characters (for single player and multiplayer): * Kame: A turtle with strength ability and slow speed. Does greater melee damage and able to push…

  • Turtle Arena Development Status #5 (and new release)

    After many months of development Turtle Arena 0.5.0 is now available for download. There have been many improvements and new features. There is now four player splitscreen and many higher resolution graphics, among other things. I am working on the future plans of removing the Ninja Turtles and adding new characters and a new story.…