About

Turtle drawingI am an amateur software developer, game designer, and 2D/3D artist. I have an associate of science degree focused on computer programming and 9 years of amateur software development experience, primarily using C, since August 2006.

I’m interested in creating free and open source games, watching anime, and listening to music (primarily from [Japanese] TV shows, movies, and video games).

I use the alias’  ZTM and ZTurtleMan. This website contains information about things I’m interested in. I can be contacted at zturtleman@gmail.com or twitter @zturtleman.

Video game related

The main examples of what I’ve done are Turtle Arena (game design, programming, and art), Spearmint (engine design, programming), and contributions to ioquake3 since 2009.

I’ve had direct involvement programming for or submitting patches to various Quake 3 related projects; q3rally, iortcw, ET: Legacy, XQFReaction, Unvanquished, and Navy SEALs ET. Indirectly (via ioquake3) my work is also in OpenJK, OpenArena, Smokin’ GunsWorld of Padman, Monkeys of Doom, and probably others. Indirectly (via iortcw) my work is also in RTCW Coop.

I programmed things for a few Sonic Robo Blast 2 mods around 2007/2008. For a Super Smash Bros-like mod I added various features; the core gameplay was by other people. For SRB2 Riders I created reverse item throwing in Mario Kart mode.

Art related

I made all of the graphics, models, and level textures for Turtle Arena. Aside from Turtle Arena I’ve only done 2D art (mainly pencil drawings), as seen on my Flickr account.