I am an amateur software developer, game designer, and 2D/3D artist. I have an associate of science degree focused on computer programming and 12 years of amateur software development experience, primarily using the C programming language, since August 2006.
Video game related
I’ve had direct involvement programming for or submitting patches to various Quake 3 related projects; q3rally, iortcw, ET: Legacy, XQF, Reaction, Unvanquished, Navy SEALs (ET port), and MFArena. Indirectly (via ioquake3) my work is also in OpenJK, OpenArena, Smokin’ Guns, World of Padman, Monkeys of Doom, and probably others. Indirectly (via iortcw) my work is also in RTCW Coop.
I programmed things for a few Sonic Robo Blast 2 mods around 2007/2008. For a Super Smash Bros-like mod I added various features; the core gameplay was by other people. For SRB2 Riders I created reverse item throwing in Mario Kart mode.