Category Archives: Releases

Spearmint 1.0.1 released

Spearmint 1.0.1 fixes a few minor issues.

Server

  • Fix kicked clients displaying ‘connection interrupted’ instead of exiting to menu and displaying kick reason.

CGame (Team Arena)

  • Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head.
  • Make Team Arena prevTeamMember command loop around player list.
  • Fix drawing Team Arena HUD team member info for ‘everyone’ (reported by DarkPatro56 on YouTube).

Game (Team Arena)

  • Fix Team Arena voice taunt not being sent if speaking to a bot (reported by DarkPatro56 on YouTube).

See https://clover.moe/spearmint for downloads.

Flexible HUD release 5

ZTM’s Flexible HUD mod for ioquake3 release 5 is a minor update to enable aspect correct HUD by default (cg_stretch 0) and display 8 maps instead of 4 in the Quake 3 start server menu.

I also merged my changes from ioquake3’s mod code:

  • Make testgun command without argument disable test gun model.
  • Fix loading favorites as initial source in server browser (reported by cdev).
  • Improve finding obelisk entitynum for bot AI (reported by Thomas Köppe).
  • Fix predicting entity origin on rotating mover (reported by kungfooman).

Spearmint 1.0.0 released

Spearmint 1.0.0 has many minor attention-to-detail improvements. The most interesting changes being:

  • Console command argument auto completion for model and headmodel and 25 other commands.
  • Random bots added in Quake III: Team Arena team gametypes using bot_minplayers or addbot random use Team Arena’s characters instead of Quake 3’s bots.
  • Bug fixes and performance improvements for IQM models.

See https://clover.moe/spearmint for downloads. Continue reading Spearmint 1.0.0 released