Spearmint 1.0.1 fixes a few minor issues.
Fix kicked clients displaying ‘connection interrupted’ instead of exiting to menu and displaying kick reason.
CGame (Team Arena)
Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head.
Make Team Arena prevTeamMember command loop around player list.
Fix drawing Team Arena HUD team member info for ‘everyone’ (reported by DarkPatro56 on YouTube).
Game (Team Arena)
Fix Team Arena voice taunt not being sent if speaking to a bot (reported by DarkPatro56 on YouTube).
https://clover.moe/spearmint for downloads.
ZTM’s Flexible HUD mod for ioquake3 release 5 is a minor update to enable aspect correct HUD by default (cg_stretch 0) and display 8 maps instead of 4 in the Quake 3 start server menu.
I also merged my changes from ioquake3’s mod code:
Make testgun command without argument disable test gun model.
Fix loading favorites as initial source in server browser (reported by cdev).
Improve finding obelisk entitynum for bot AI (reported by Thomas Köppe).
Fix predicting entity origin on rotating mover (reported by kungfooman).
Spearmint 1.0.0 has many minor attention-to-detail improvements. The most interesting changes being:
Console command argument auto completion for
model and headmodel and 25 other commands. Random bots added in Quake III: Team Arena team gametypes using
bot_minplayers or addbot random use Team Arena’s characters instead of Quake 3’s bots. Bug fixes and performance improvements for IQM models.
https://clover.moe/spearmint for downloads. Continue reading Spearmint 1.0.0 released
Maverick Model 3D 1.3.10, my fork of Misfit Model 3D 1.3.8, is now formally released after 9 years of on and off development (mostly off). Windows and macOS builds are available for download. A GNU/Linux build is probably coming next year but in the meantime it’s possible to manually compile the source code. Continue reading Maverick Model 3D 1.3.10 released
Q3Rally v0.0.1.2 has been released after two years. New cars and maps, macOS build, ship SDL with GNU/Linux builds, and lots of bug fixes. Continue reading Q3Rally v0.0.1.2 released
Lilium Voyager on the map hm_voy2.
After three and a half years I’ve finally made the initial release of Lilium Voyager.
Continue reading Lilium Voyager 1.39 released
Aspect correct widescreen HUD in Team Arena on mpq3ctf1.
ZTM’s Flexible HUD mod for ioquake3 release 4 introduces support for Quake III: Team Arena and updates to latest ioquake3 source code.
Continue reading Flexible HUD release 4
Spearmint 0.6 adds InstaGib mode, MP3 support, customize-able console font size, and fixes a Windows remote code execution exploit. See
https://clover.moe/spearmint for downloads. Continue reading Spearmint 0.6 released
Turtle Arena 0.7 is now available for download after 5.5 years of development.
2009 days since Turtle Arena 0.6 in memory of the year TMNT 2003 TV Series ended and TMNT Arena was first released (okay, that’s just a coincidence). Most of the development was on Spearmint and it’s Quake 3 game logic mint-arena. See https://clover.moe/turtlearena for downloads. Continue reading Turtle Arena 0.7 released
Spearmint 0.5 focused on text quality, multi-game support, and improving the user experience. See
https://clover.moe/spearmint for downloads. Continue reading Spearmint 0.5 released