Category: Releases
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Spearmint 1.0.0 released
Spearmint 1.0.0 has many minor attention-to-detail improvements. The most interesting changes being: Console command argument auto completion for model and headmodel and 25 other commands. Random bots added in Quake III: Team Arena team gametypes using bot_minplayers or addbot random use Team Arena’s characters instead of Quake 3’s bots. Bug fixes and performance improvements for […]
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Maverick Model 3D 1.3.10 released
Maverick Model 3D 1.3.10, my fork of Misfit Model 3D 1.3.8, is now formally released after 9 years of on and off development (mostly off). Windows and macOS builds are available for download. A GNU/Linux build is probably coming next year but in the meantime it’s possible to manually compile the source code.
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Q3Rally v0.0.1.2 released
Q3Rally v0.0.1.2 has been released after two years. New cars and maps, macOS build, ship SDL with GNU/Linux builds, and lots of bug fixes.
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Lilium Voyager 1.39 released
After three and a half years I’ve finally made the initial release of Lilium Voyager.
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Flexible HUD release 4
ZTM’s Flexible HUD mod for ioquake3 release 4 introduces support for Quake III: Team Arena and updates to latest ioquake3 source code.
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Spearmint 0.6 released
Spearmint 0.6 adds InstaGib mode, MP3 support, customize-able console font size, and fixes a Windows remote code execution exploit. See https://clover.moe/spearmint for downloads.
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Turtle Arena 0.7 released
Turtle Arena 0.7 is now available for download after 5.5 years of development. 2009 days since Turtle Arena 0.6 in memory of the year TMNT 2003 TV Series ended and TMNT Arena was first released (okay, that’s just a coincidence). Most of the development was on Spearmint and it’s Quake 3 game logic mint-arena. See […]
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Spearmint 0.5 released
Spearmint 0.5 focused on text quality, multi-game support, and improving the user experience. See https://clover.moe/spearmint for downloads.
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Flexible hud release 3
I updated ztm’s flexible hud mod. It now includes bug fixes made to ioq3 in the last 3 years.
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Spearmint 0.4 released
Spearmint 0.4 provides a few bug fixes and improves dynamic memory handling for Game and CGame VMs. See https://clover.moe/spearmint for downloads.
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Spearmint 0.3 released
Spearmint 0.3 adds new features and extends the mod APIs. See https://clover.moe/spearmint for downloads.
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Spearmint 0.2 released
Spearmint 0.2 adds new features for mods, primarily from Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. See https://clover.moe/spearmint for downloads. Spearmint now has all of the renderer features needed to create RTCW and ET game ports. There are a few minor renderer features that need to be added in the future for more accurate ports. […]