Q3Rally v0.0.1.2 released

Q3Rally v0.0.1.2 has been released after two years. New cars and maps, macOS build, ship SDL with GNU/Linux builds, and lots of bug fixes.

The changes were made by me unless otherwise noted.

Code changes:

  • Perle fixed the default bot names to be bots that exist in the game.
  • Perle changed the master server from master.q3rally.com to master.ioquake3.org.
  • Update engine from ioquake3 Dec 2012 to July 2018.
  • Restore compatibility with running Q3Rally on unmodified ioquake3.
  • Include SDL2 library with GNU/Linux builds so player doesn’t have to install it.
  • Reviewed the Game and CGame modules (59,000 lines of code) and merged fixes from ioquake3 (and later Q3 point releases) and fixed some other issues I found.
  • Add/fix scroll arrows in demos menu.
  • Fix “Only humans” option in server browser always being disabled and not aligned with other options.
  • Make specify server menu use back/next text in the same position as the previous menu.

Data changes:

  • Perle added several new cars and two new map objects.
  • Perle added new Capture the Flag and Deathmatch maps.
  • Perle added working mapping tools for NetRadiant/GTKRadiant 1.5.0.
  • Perle added shaders for flame thrower ammo icon and model.
  • Add support for Q3Rally custom surfaceParms to NetRradiant config.
  • Fix names not being added to some license plates (incompatible image format).
  • Add Q3Rally items to botfiles.
  • Fix names of powerup items weights in botfiles.
  • Add missing rocket model image from OpenArena.

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