Blog posts
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Open Source in 2023
My open source software contributions in 2023 to SDL, Quake 3 based games, and Maverick Model 3D.
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Toy Box on Wii
Clover’s Toy Box development: porting to the Wii console.
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Toy Box on Wayland
Clover’s Toy Box development: Fumbling around with transparency on Wayland.
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Maverick Model 3D 1.3.14
Maverick Model 3D 1.3.14 enables HiDPI support by default and adds support for creating toon cel outlines and importing frame animations.
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Clover’s Toy Box 22.12
Clover’s Toy Box development: adding an audio mixer, expanding DDS image support, and year’s end recap.
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Clover’s Toy Box 22.10
Clover’s Toy Box development: adding Wolfenstein model formats, MP3 with metadata, and vertex tangents.
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Clover’s Toy Box 22.09
Clover’s Toy Box development: rendering Heavy Metal FAKK2 models, supporting more SDL features, fixing platforms I don’t usually test, and more.
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Clover’s Toy Box 22.07
Clover’s Toy Box development: rendering Star Trek Voyager—Elite Force MDR models, Doom 3 MD5 models, browsing archives, and various issues I ran into.
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Clover’s Toy Box 22.04
Clover’s Toy Box development: A 10th anniversary, Turtle Arena performance, ANGLE, OpenGL 1.1, and Android.
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Clover’s Toy Box 2021
Another year of working on rendering and game data formats in Clover’s Toy Box.
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Maverick Model 3D 1.3.13
After a little over 2 years, Maverick Model 3D 1.3.13 has been released with a slew of bug fixes and some long desired features.
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ioEF preservation update
In 2019 I posted that ioEF’s—a reimplementation of the Star Trek Voyager: Elite Force multiplayer engine—older source code was unavailable and I set up a code repository for the source code patches backed up by archive.org. Thilo Schulz, the developer of ioEF, contacted me and pointed out that only the kickchat.com domain name expired and…