Tag: Spearmint

  • Open Source in 2023

    My open source software contributions in 2023 to SDL, Quake 3 based games, and Maverick Model 3D.

  • Spearmint 1.0.3 released

    Spearmint 1.0.3 fixes a couple issues in Team Arena and a few other obscure issues. Download it at https://clover.moe/spearmint.

  • Spearmint 1.0.2 released

    Spearmint 1.0.2 fixes IQM player models, using TrueType console font, and some other issues. Download it at https://clover.moe/spearmint.

  • Spearmint 1.0.1 released

    Spearmint 1.0.1 fixes a few minor issues. Server Fix kicked clients displaying ‘connection interrupted’ instead of exiting to menu and displaying kick reason. CGame (Team Arena) Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head. Make Team Arena prevTeamMember command…

  • Spearmint 1.0.0 released

    Spearmint 1.0.0 has many minor attention-to-detail improvements. The most interesting changes being: Console command argument auto completion for model and headmodel and 25 other commands. Random bots added in Quake III: Team Arena team gametypes using bot_minplayers or addbot random use Team Arena’s characters instead of Quake 3’s bots. Bug fixes and performance improvements for…

  • 10 Years of Quake 3

    October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to release Spearmint 1.0 as the end result of 10 years of working on the Quake 3 engine. On October 10th I’m…

  • clover.moe Spearmint game server shutdown

    I’ve disabled my Spearmint game server (saturn.clover.moe) to reduce expenses. I expect to re-enable it in a few months. There is currently still another Spearmint server running. The master servers hosted by ioquake3.org and deathmask.net continue to be available. The Magical Clover Forum (Discourse software, forum.clover.moe) is now archived. It’s not the prettiest or most…

  • Spearmint 0.6 released

    Spearmint 0.6 adds InstaGib mode, MP3 support, customize-able console font size, and fixes a Windows remote code execution exploit. See https://clover.moe/spearmint for downloads.

  • Website Address Changes

    The following websites have a new address. The domain names should redirect to the new location until they expire. I don’t plan to renew the domain names. (spearmint.pw should become a redirect in the next two days when the DNS updates.) extraordinarybeat.xyz (Mar 11, 2016 – Mar 11, 2018) moved to clover.moe/ebx turtlearena.com (Mar 24,…

  • Spearmint 0.5 released

    Spearmint 0.5 focused on text quality, multi-game support, and improving the user experience. See https://clover.moe/spearmint for downloads.

  • Coming this October

    “There should be a new Turtle Arena 0.7 release in the near-future, hopefully next month.” —March 30, 2013 “hahahahaha. By ‘next month’ I obviously meant 2017.” —November 3, 2015 I am planning to release Spearmint 0.5 and Turtle Arena 0.7 on Friday the 13th of October 2017. Turtle Arena 0.7 is does not fix any…

  • End of Year 11

    I am nearing the end of my 11th year of game development. I’ve spent about a 2 years working with Sonic Robo Blast 2 (Doom Engine), about 3 months with SDL 1.2 / OpenGL 1.x, about 8 years with Quake 3, and whatever the last year was. I’m currently working toward making a new Spearmint release and hopefully a new Turtle Arena release in the…