October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to release Spearmint 1.0 as the end result of 10 years of working on the Quake 3 engine.
On October 10th I’m planning to cease development on my projects based on the Quake 3 engine (Spearmint, Turtle Arena, Lilium Voyager, flexible HUD mod for ioq3, …) and resign from being a ioquake3 maintainer (since 2011). I’ll no longer be following ioquake3 development or providing support on the ioquake3 forum.
I don’t have a special interest in playing any of the games based on the Quake 3 engine and as of 2016 I’m no longer planning to use Spearmint for future game development. There is no actual reason for me to continue working on Spearmint and ioquake3. The main draw to continue is simply that someone should do it and I’m knowledgeable on the subject.
I’m pretty satisfied with the state of features and improvements that I’ve completed over the last 10 years. Of course there is still many things left that could be done; I just don’t care to continue working on the Quake 3 engine and I’m tired of the pressure I apply to myself to work on it.
I haven’t decided what I’m going to be doing with game/software development in the future. I may continue working at a slow pace on my new game/engine project Clover’s Toy Box which I’ve moved to private development. I may work on other art or projects instead.
If you appreciate my work on ioquake3 or Spearmint you could donate to me using PayPal via Ko-fi.com (no account required).
spearmint.pw domain name expires in a few hours. RIP 2013 – 2018.