Category Archives: Development

Quake 3 1.16n

We did not receive the source code for versions prior to 1.32c and there is no way for us to go back to 1.16n or other old versions. For the very few mods that require 1.16n, there is no way to make them work on ioquake3.

https://wiki.ioquake3.org/Sys_Admin_Guide (or view on archive.org)

I read this in 2008 when I was looking at using ioquake3 for creating a game. From time to time people ask about Quake 3 1.16n for running the mod NoGhost or it comes up for playing with Quake 3 for the Sega Dreamcast using DreamPi.

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Clover’s Toy Box 2017-2018

Clover’s Toy Box development posts for 2017 and 2018. I originally shared these privately but now I’ve collected them all to publish.

Clover’s Toy Box (as in Pandora’s box) is a project to develop a game engine for the successor to Turtle Arena and another game. The engine, named after Lycoris radiata subject to change to a common name, is expected to expand on ideas and goals from my Spearmint engine (albeit without Quake 3 compatibility). Clover’s Toy Box is currently being developed in private as proprietary software.

Continue reading Clover’s Toy Box 2017-2018