Category: Development

  • End of Year 11

    I am nearing the end of my 11th year of game development. I’ve spent about a 2 years working with Sonic Robo Blast 2 (Doom Engine), about 3 months with SDL 1.2 / OpenGL 1.x, about 8 years with Quake 3, and whatever the last year was. I’m currently working toward making a new Spearmint release and hopefully a new Turtle Arena release in the […]

  • EBX Reboot and the Downfall of Spearmint!?

    I started thinking about the game design for the Turtle Arena successor, Extraordinary Beat X, at the beginning of 2016. It was the first time I seriously thought about it since 2013.

  • Friday the Thirteenth

    Today’s Spearmint release is canceled due to my lack of interest in developing it. No future release dates are ready to be announced at this time. I’ve barely done any game development since Spearmint 0.4 was released in July 2016.

  • Engine dev: yes; Game dev: no, yet planning more games

    Spearmint engine development is still happening, development on Turtle Arena and Extraordinary Beat X is on hold. Plus I’m probably going to port the game code for RTCW and ET to Spearmint before focusing on Turtle Arena or EBX. It will probably be `a few’ more months before I focus on game development instead of […]

  • EBX GDD, concept art, Turtle Arena info

    I posted some EBX info: some concept art, game design document, some character info. See EBX hasn’t been progressing much, though it is finally a separate project from Turtle Arena on github and has a few small differences. Turtle Arena is also on github now as well, following ioquake3 which moved to github in […]

  • Long Over Due Status Update

    It’s been awhile since I’ve posted anything about the projects I’m working on, due to life happenings and well, working on the projects. Spearmint ioq3ztm, the engine project I started by porting Turtle Arena features to a new ioquake3 source, has been renamed to Spearmint. It easier to say and makes it clearer that the […]

  • Still Not There Yet

    Unfortunately Turtle Arena 0.6, which had be planned for release tomorrow, is not ready yet. I wasn’t able to work on it much lately (where does time go?). I was able to (almost) finish the main three items from the last post. Not-quite-done: Add menu for entering name at the end of Arcade Mode. Done: […]

  • Not Quite There Yet

    Nearly everything planned to be included in Turtle Arena 0.6 is done now, but it’s not quite ready yet. Turtle Arena 0.6 is scheduled for release Friday March 16th 2012. I think this is a realistic date. It give time to complete last few things, test it, fix any last minute bugs, package it, and […]

  • Turtle Arena 0.6 Development Status

    Turtle Arena 0.6 is planned to be released by the end of the month! That give just two weeks to finish it! Some major changes have been held back until the 0.8 release, mainly the new title and characters. I decided it would be best to have a new stable release now instead of having […]

  • Announcing the Beginning of a New Era

    Extraordinary Beat X (or simply EBX) is the new title for Turtle Arena. EBX will be Turtle Arena with a new title, icon, logo, characters, but the same great taste! While not all of the design work is done yet, it is diffidently coming along. The new WordPress website is located at

  • Delay and Plan

    The next Turtle Arena release is currently on hold while I work on the new game design. Finalize new name. Create new icon. Create new logo. Finalize story (general concept/overview of world, intro, and ending). Create playable character concept artwork. Create NPC concept artwork [common enemies and bosses], names, and describe them. I’ll hopefully get […]

  • Awfully Quiet

    It has been over a month since the last Turtle Arena release (v0.5.2). I haven’t completed the goals for the next release yet, I got side tracked working on some new ideas. A new “arcade mode” has been started. It is a single player mode for playing the multiplayer game types (deathmatch, CTF, etc) alone. […]