“There should be a new Turtle Arena 0.7 release in the near-future, hopefully next month.”
“hahahahaha. By ‘next month’ I obviously meant 2017.”—November 3, 2015
I am planning to release Spearmint 0.5 and Turtle Arena 0.7 on Friday the 13th of October 2017.
Turtle Arena 0.7 is does not fix any issues with the melee attacking or overall design. It restores a few aspects of the game to earlier versions (before 0.5.x started changing the game for EBX), fixes some issues, and inherits many improvements from Spearmint including better compatibility with recent operating systems. It also unintentionally makes all the levels brighter because I fixed the external lightmap support… I don’t expect serious development to resume but new releases will probably be more frequent than every 5 years after this.
EBX was originally a continuation of Turtle Arena without Ninja Turtles (or any other playable characters due to lack of 3D models…). The small differences of the existing EBX code/data are being reintegrated into Turtle Arena. The EBX code/content repositories will be deleted. This will make Turtle Arena development easier as currently I work on EBX then merge the changes into Turtle Arena.
Whether EBX will be a separate game based on Spearmint or uses a new engine is unknown. Though there is a high probability EBX will never be created at all. At this point EBX is little more than a title for a game with Sonic style single player / co-op, Quake 3 like first person shooter multiplayer, hot pink blood, electronic dance music / hardcore techno, and a human character named Clover.
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