Clover’s Toy Box development: adding an audio mixer, expanding DDS image support, and year’s end recap.
Continue reading Clover’s Toy Box 22.12Category Archives: Toy Box
Clover’s Toy Box 22.10
Clover’s Toy Box development: adding Wolfenstein model formats, MP3 with metadata, and vertex tangents.
Continue reading Clover’s Toy Box 22.10Clover’s Toy Box 22.09
Clover’s Toy Box development: rendering Heavy Metal FAKK2 models, supporting more SDL features, fixing platforms I don’t usually test, and more.
Continue reading Clover’s Toy Box 22.09Clover’s Toy Box 22.07
Clover’s Toy Box development: rendering Star Trek Voyager—Elite Force MDR models, Doom 3 MD5 models, browsing archives, and various issues I ran into.
Continue reading Clover’s Toy Box 22.07Clover’s Toy Box 22.04
Clover’s Toy Box development: A 10th anniversary, Turtle Arena performance, ANGLE, OpenGL 1.1, and Android.
Continue reading Clover’s Toy Box 22.04Clover’s Toy Box 2021
Another year of working on rendering and game data formats in Clover’s Toy Box.
Continue reading Clover’s Toy Box 2021Clover’s Toy Box 2020
In 2020 I continued working on rendering for Clover’s Toy Box.
Continue reading Clover’s Toy Box 2020Clover’s Toy Box 2019
This year a lot of progress has been made on geometry and text rendering for Clover’s Toy Box.
Continue reading Clover’s Toy Box 2019Clover’s Toy Box 2017-2018
Clover’s Toy Box development posts for 2017 and 2018. I originally shared these privately but now I’ve collected them all to publish.
Clover’s Toy Box (as in Pandora’s box) is a project to develop a game engine for the successor to Turtle Arena and another game. The engine, named after Lycoris radiata subject to change to a common name, is expected to expand on ideas and goals from my Spearmint engine (albeit without Quake 3 compatibility). Clover’s Toy Box is currently being developed in private as proprietary software.