Year: 2013
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Merging Process: CGame Lighting Control
Insight into the Q3/RTCW/ET/EF/JK2/JA/etc engine merging process for Spearmint. Not feeling quite ready to take on Spearmint issue 135, I decided to add support for Elite Force’s RF_FULLBRIGHT (used by holodeck door at level start). I quickly decided to generalize cgame’s control of ambient light.
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How to move quassel-core config and chat log
Information on moving quassel-core config and chat log to another computer seems scarce. I couldn’t find much beyond a couple places talking about changing the config location on bug trackers. This is what I did to move from Ubuntu 11.10 host with quassel-core 0.7.3 to Debian 7 host with quassel-core 0.8.0. (April 3 2016: This also worked for moving…
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Hatsune Miku: Project DIVA F
I like Hatsune Miku: Project DIVA F a lot. It’s fun. It looks nice. The gameplay background videos are pretty amazing (I can’t imagine scripting all the stuff that happens and making all the media for them). It does everything I expected and more. It even has a kitchen timer! (Which probably made more sense in…
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Engine dev: yes; Game dev: no, yet planning more games
Spearmint engine development is still happening, development on Turtle Arena and Extraordinary Beat X is on hold. Plus I’m probably going to port the game code for RTCW and ET to Spearmint before focusing on Turtle Arena or EBX. It will probably be `a few’ more months before I focus on game development instead of…
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Turtle Arena on Gentoo
There is now a Gentoo package for Turtle Arena 0.6.1! Thanks Julian Ospald (hasufell) for packaging it. Gentoo Turtle Arena package info (oh, and sorry no new Turtle Arena release this month.)
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Turtle Arena Downloads
I was curious about the number of Turtle Arena downloads. This is what I found:
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EBX GDD, concept art, Turtle Arena info
I posted some EBX info: some concept art, game design document, some character info. See http://ztm.x10host.com/ebx/. EBX hasn’t been progressing much, though it is finally a separate project from Turtle Arena on github and has a few small differences. Turtle Arena is also on github now as well, following ioquake3 which moved to github in…
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Why is there a UI virtual machine?
Over the last four years since I started modifying ioquake3, there have been occasions when I’ve wondered why Quake III Arena has separate UI (user interface: main menu, pause menu) and cgame (client-game: HUD, world scene generation, movement prediction, etc) virtual machines. They both run on the client and duplicate various code between them. Merging…