Year: 2017

  • Turtle Arena 0.7 released

    Turtle Arena 0.7 is now available for download after 5.5 years of development. 2009 days since Turtle Arena 0.6 in memory of the year TMNT 2003 TV Series ended and TMNT Arena was first released (okay, that’s just a coincidence). Most of the development was on Spearmint and it’s Quake 3 game logic mint-arena. See…

  • Spearmint 0.5 released

    Spearmint 0.5 focused on text quality, multi-game support, and improving the user experience. See https://clover.moe/spearmint for downloads.

  • Coming this October

    “There should be a new Turtle Arena 0.7 release in the near-future, hopefully next month.” —March 30, 2013 “hahahahaha. By ‘next month’ I obviously meant 2017.” —November 3, 2015 I am planning to release Spearmint 0.5 and Turtle Arena 0.7 on Friday the 13th of October 2017. Turtle Arena 0.7 is does not fix any…

  • End of Year 11

    I am nearing the end of my 11th year of game development. I’ve spent about a 2 years working with Sonic Robo Blast 2 (Doom Engine), about 3 months with SDL 1.2 / OpenGL 1.x, about 8 years with Quake 3, and whatever the last year was. I’m currently working toward making a new Spearmint release and hopefully a new Turtle Arena release in the…

  • Flexible hud release 3

    I updated ztm’s flexible hud mod. It now includes bug fixes made to ioq3 in the last 3 years.

  • Hud mod for ioq3

    I added a page for my flexible hud mod for ioquake3 so it’s easier to locate than linking to a pk3 on Google Drive.

  • EBX Reboot and the Downfall of Spearmint!?

    I started thinking about the game design for the Turtle Arena successor, Extraordinary Beat X, at the beginning of 2016. It was the first time I seriously thought about it since 2013.

  • Friday the Thirteenth

    Today’s Spearmint release is canceled due to my lack of interest in developing it. No future release dates are ready to be announced at this time. I’ve barely done any game development since Spearmint 0.4 was released in July 2016.