The Texture Projection Window is used to adjust how a texture is applied to the faces of the model in a sphere or cylinder mapping. This window is used after you have created a texture projection with the Projection tool. The Texture Projection Window
To change the texture projection properties, select the projection you wish to modify and select Edit Projection in the Main Window's Materials menu.
The texture projection window allows you to change the projection type, rename the projection, adjust the UV range that the texture coordinates are mapped to, adjust where the seam (wrap point) is on the sphere or cylinder, and add or remove faces from the projection. It does not allow you to change individual vertex texture coordinates. If you want to move each vertex individually, use the Texture Coordinates Window.
The Texture Coordinates Window contains a drop-down box at the top of the window with the current projection name, a Texture Frame that shows how the faces are projected onto the texture, and various buttons to change the projection's properties.
The Texture Frame shows the texture used by the selected faces. Faces and vertices are drawn over the texture to show where each face's vertices are applied to the texture. There is also a white box that shows the UV range where the faces are mapped onto the texture.
You can modify the UV Range with the left mouse button. Click and drag on the edges or corners of the UV Range box to move resize the range. Click and drag inside the UV Range box to move the UV Range to a new location on the texture.
You can move the seam (the location where the texture wraps on the cylinder or sphere) by using the right mouse button. Click inside the UV Range box and drag to move the seam left or right. You will see faces wrap from one side of the UV Range box to the other.
You can pan around the Texture Frame by using the arrow buttons inside the frame window, or by middle-click dragging. You can zoom in or out by using the Zoom Buttons or by using the mouse scroll wheel.
Use the Type drop-down box to change the projection types.
Use the Rename button to rename the selected projection.
Use the Zoom Edit Box or Zoom Buttons (magnifying glasses) to zoom the texture view in or out.
The Apply Projection button remaps the faces on this projection to the projection location. Normally this is automatic when the projection is modified. You may need to use this button if you move the texture coordinates manually and want to restore them to the projection location without modifying the projection itself.
The Reset UV Range button sets the minimum and maximum UV coordinates to the edges of the texture (0.0 to 1.0).
The Add Faces to Projection button adds the selected faces in the main window to the projection in the Texture Projection Window.
The Remove Faces button removes the selected faces in the main window from the projection.
Press Close to close the Texture Projection Window.