Turtle Arena is a free and open source cross-platform third-person action game using the Spearmint engine (version 0.5). Turtle Arena is multiplayer oriented with multiple game modes that can be played in splitscreen, over a network, and with bot players.

Turtle Arena was a continuation of my project to create a Ninja Turtle game which started in 2006; originally based on Sonic Robo Blast 2 [Doom engine] and later an original engine. Development using the Quake 3 engine began in 2008.

I primarily developed Turtle Arena (programming and art) from 2008 to 2012, with an update in 2017. I made all of the graphics, models, and level textures. I decided to create new original characters in 2011 but creating the 3D models didn’t happen. It’s kind of just an embarrassment I want to sweep under the rug at this point (2024).

See the Turtle Arena blog posts for more information. For discussion / technical support see clover.moe/open-source.

Download

Turtle Arena 0.7 was released October 13, 2017. See the announcement post.

System requirements;
A GNU/Linux distribution (glibc 2.7+), Windows XP or later, macOS 10.5+
512MB of RAM (plus RAM used by operating system)
150MB of free hard drive space
Hardware OpenGL graphics support

Older versions of Turtle Arena are available here.

Development

The Turtle Arena game logic source code and data is located at github.com/Turtle-Arena. The engine source code is located at https://github.com/zturtleman/spearmint/tree/release-0.5.