Flexible HUD release 5

ZTM’s Flexible HUD mod for ioquake3 release 5 is a minor update to enable aspect correct HUD by default (cg_stretch 0) and display 8 maps instead of 4 in the Quake 3 start server menu.

I also merged my changes from ioquake3’s mod code:

  • Make testgun command without argument disable test gun model.
  • Fix loading favorites as initial source in server browser (reported by cdev).
  • Improve finding obelisk entitynum for bot AI (reported by Thomas Köppe).
  • Fix predicting entity origin on rotating mover (reported by kungfooman).

Posted

in

by

Tags: