ZTM’s Flexible HUD mod for ioquake3 release 7 is a minor update to improve video mode selection in Quake 3 and Team Arena menus.
Changes
These changes were merged from ioquake3. Two changes from myself and two contributed by others.
- Add custom video mode (if in use) to Quake 3 and Team Arena menus. This fixes the custom resolution being changed to a built in mode if one uses the Quake 3 system menu and unable to change video mode using mouse in Team Arena.
- Use video modes supported by your display (such as 1920×1080) in Team Arena system menu as already done in Quake 3 menu.
- Prevent Q_IsColorString from asserting on negative ascii chars (by kungfooman).
- Allow overriding build date in q3rcc for reproducible builds (by bmwiedemann).
Comments
3 responses to “Flexible HUD release 7”
Would it be possible if I can get this mod working in Quake 3 Rocket Arena 3 mod?
I don’t provide support for using Flexible HUD with other mods. My understanding is that Rocket Arena is server-side only so it should be possible.
Hello, just plain stupid question, how I make it to work.
As currently I had grabbed 2021.03.17 version of ioquake3, and copied files of this mod inside into game folder.
File structure seems correct, but I don’t see new CVars in console.