Clover’s Toy Box (2017 – present)
This is an original game engine project. It’s still pretty far from being usable for making a game.
Maverick Model 3D (2011 – present)
Maverick Model 3D is a 3D model editor based on Misfit Model 3D. It started as patches for Misfit Model 3D in 2009 for supporting features for Turtle Arena.
Spearmint engine (2011 – present)
Spearmint is a modified version of the ioquake3 engine that has new features and improvements. It attempts to support features needed by many games based on the Quake 3 engine. It started within the Turtle Arena code base in 2009 but split off as a separate project in 2011.
Turtle Arena (2008 – present)
Turtle Arena is a 3D third-person action game using the Spearmint engine and features the Ninja Turtles as playable characters. Turtle Arena was a continuation of my project to create a Ninja Turtle game which started in 2006 (original based on Sonic Robo Blast 2 [Doom engine] and later an original engine). Development using the Quake 3 engine began in 2008. It hasn’t really been under active development since 2012. I still update the code for changes I make to Spearmint Quake 3 game code and occasional clean up and fix things in the code.
Lilium Voyager (2014 – present)
An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer) based on ioquake3 and ioEF.
Flexible HUD for ioq3 (2013 – present)
Aspect correct widescreen HUD and FOV. Plus some other scaling settings. I’m not actively developing this but new releases may happen on occasion.