Category: Development
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Open Source Status
I’m going to do my own things in my own time rather than acting as an open source software maintainer.
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Clover’s Toy Box 24.09
Clover’s Toy Box development: improved performance 650%*, fixed curved surfaces, mirrors/portals, and large levels.
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Clover’s Toy Box 24.05
Clover’s Toy Box development: adding material support and changing future plans.
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Open Source in 2023
My open source software contributions in 2023 to SDL, Quake 3 based games, and Maverick Model 3D.
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Toy Box on Wii
Clover’s Toy Box development: porting to the Wii console.
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Toy Box on Wayland
Clover’s Toy Box development: Fumbling around with transparency on Wayland.
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Clover’s Toy Box 22.12
Clover’s Toy Box development: adding an audio mixer, expanding DDS image support, and year’s end recap.
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Clover’s Toy Box 22.10
Clover’s Toy Box development: adding Wolfenstein model formats, MP3 with metadata, and vertex tangents.
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Clover’s Toy Box 22.09
Clover’s Toy Box development: rendering Heavy Metal FAKK2 models, supporting more SDL features, fixing platforms I don’t usually test, and more.
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Clover’s Toy Box 22.07
Clover’s Toy Box development: rendering Star Trek Voyager—Elite Force MDR models, Doom 3 MD5 models, browsing archives, and various issues I ran into.
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Clover’s Toy Box 22.04
Clover’s Toy Box development: A 10th anniversary, Turtle Arena performance, ANGLE, OpenGL 1.1, and Android.
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Clover’s Toy Box 2021
Another year of working on rendering and game data formats in Clover’s Toy Box.