ioEF preservation update

In 2019 I posted that ioEF’s—a reimplementation of the Star Trek Voyager: Elite Force multiplayer engine—older source code was unavailable and I set up a code repository for the source code patches backed up by

Thilo Schulz, the developer of ioEF, contacted me and pointed out that only the domain name expired and the ioEF files that were at (link to are still available at

The six engine patches that were incomplete on are now found and integrated into my ioef-archive repository with easy to checkout git branches. I’ve also updated various links on this website and my code repositories to link to

Things have turned out well with nothing lost. Thanks Thilo Schulz for getting in touch.