Maverick Model 3D 1.3.15 adds Quake 3 player export to IQE format, fixes Linux Dark Mode and issues on 2023 Flatpak runtime, and fixes not updating frame count in animation mode until focus changes.
General
- Add dark mode color scheme for model background
- Add frames, FPS, and loop to New Animation window
- Add Edit to animation mode for changing the same fields as New Animation window
- Make Animation Sets window use New Animation dialog
- Replace Rename in Animation Sets window with Edit for name, frames, FPS, and loop
- Rename texture to material in Edit Groups window
- Change max frames for an animation to 9999 (previously 999 but convert to frame animation was limited to 99)
- Fix not updating frame count in animation mode until focus changes, text editing is disabled now
- Fix ‘paste animation frame’ without selecting an animation
- Fix misplaced “fi”s for configure
- Fix ignoring user CXXFLAGS in configure
- Fix compiling on GNU Hurd
Documentation
- Add dark mode support for web browsers
- Fix viewing in-app help in dark mode
Model Formats
- Add Quake 3 player export for IQE
GNU/Linux
- Add changelog to Linux appstream metadata
- Update Flatpak runtime to org.kde.Platform 5.15-23.08
- Don’t use Wayland unless requested (environment variable QT_QPA_PLATFORM=wayland)
- Fix finding Qt translations in Flatpak
macOS
- Fix configure failure on newer macOS
- Fix installing Qt translation in the appbundle