Tag: Quake 3

  • Lilium Voyager 1.39 released

    After three and a half years I’ve finally made the initial release of  Lilium Voyager.

  • Flexible HUD release 4

    ZTM’s Flexible HUD mod for ioquake3 release 4 introduces support for Quake III: Team Arena and updates to latest ioquake3 source code.

  • Flexible hud release 3

    I updated ztm’s flexible hud mod. It now includes bug fixes made to ioq3 in the last 3 years.

  • Hud mod for ioq3

    I added a page for my flexible hud mod for ioquake3 so it’s easier to locate than linking to a pk3 on Google Drive.

  • Why is there a UI virtual machine?

    Over the last four years since I started modifying ioquake3, there have been occasions when I’ve wondered why Quake III Arena has separate UI (user interface: main menu, pause menu) and cgame (client-game: HUD, world scene generation, movement prediction, etc) virtual machines. They both run on the client and duplicate various code between them. Merging…