Tag: Quake 3
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Lilium Voyager 1.39 released
After three and a half years I’ve finally made the initial release of Lilium Voyager.
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Flexible HUD release 4
ZTM’s Flexible HUD mod for ioquake3 release 4 introduces support for Quake III: Team Arena and updates to latest ioquake3 source code.
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Flexible hud release 3
I updated ztm’s flexible hud mod. It now includes bug fixes made to ioq3 in the last 3 years.
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Hud mod for ioq3
I added a page for my flexible hud mod for ioquake3 so it’s easier to locate than linking to a pk3 on Google Drive.
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Why is there a UI virtual machine?
Over the last four years since I started modifying ioquake3, there have been occasions when I’ve wondered why Quake III Arena has separate UI (user interface: main menu, pause menu) and cgame (client-game: HUD, world scene generation, movement prediction, etc) virtual machines. They both run on the client and duplicate various code between them. Merging…