Category: Development

  • Quake 3 1.16n

    We did not receive the source code for versions prior to 1.32c and there is no way for us to go back to 1.16n or other old versions. For the very few mods that require 1.16n, there is no way to make them work on ioquake3. https://wiki.ioquake3.org/Sys_Admin_Guide (via archive.org) I read this in 2008 when…

  • Clover’s Toy Box 2020

    In 2020 I continued working on rendering for Clover’s Toy Box.

  • Clover’s Toy Box 2019

    This year a lot of progress has been made on geometry and text rendering for Clover’s Toy Box.

  • Clover’s Toy Box 2017-2018

    Clover’s Toy Box development posts for 2017 and 2018. I originally shared these privately but now I’ve collected them all to publish. Clover’s Toy Box (as in Pandora’s box) is a project to develop a game engine for the successor to Turtle Arena and another game. The engine, named after Lycoris radiata subject to change…

  • 10 Years of Quake 3

    October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to release Spearmint 1.0 as the end result of 10 years of working on the Quake 3 engine. On October 10th I’m…

  • Coming this October

    “There should be a new Turtle Arena 0.7 release in the near-future, hopefully next month.” —March 30, 2013 “hahahahaha. By ‘next month’ I obviously meant 2017.” —November 3, 2015 I am planning to release Spearmint 0.5 and Turtle Arena 0.7 on Friday the 13th of October 2017. Turtle Arena 0.7 is does not fix any…

  • End of Year 11

    I am nearing the end of my 11th year of game development. I’ve spent about a 2 years working with Sonic Robo Blast 2 (Doom Engine), about 3 months with SDL 1.2 / OpenGL 1.x, about 8 years with Quake 3, and whatever the last year was. I’m currently working toward making a new Spearmint release and hopefully a new Turtle Arena release in the…

  • EBX Reboot and the Downfall of Spearmint!?

    I started thinking about the game design for the Turtle Arena successor, Extraordinary Beat X, at the beginning of 2016. It was the first time I seriously thought about it since 2013.

  • Friday the Thirteenth

    Today’s Spearmint release is canceled due to my lack of interest in developing it. No future release dates are ready to be announced at this time. I’ve barely done any game development since Spearmint 0.4 was released in July 2016.

  • Engine dev: yes; Game dev: no, yet planning more games

    Spearmint engine development is still happening, development on Turtle Arena and Extraordinary Beat X is on hold. Plus I’m probably going to port the game code for RTCW and ET to Spearmint before focusing on Turtle Arena or EBX. It will probably be `a few’ more months before I focus on game development instead of…

  • EBX GDD, concept art, Turtle Arena info

    I posted some EBX info: some concept art, game design document, some character info. See http://ztm.x10host.com/ebx/. EBX hasn’t been progressing much, though it is finally a separate project from Turtle Arena on github and has a few small differences. Turtle Arena is also on github now as well, following ioquake3 which moved to github in…

  • Long Over Due Status Update

    It’s been awhile since I’ve posted anything about the projects I’m working on, due to life happenings and well, working on the projects. Spearmint ioq3ztm, the engine project I started by porting Turtle Arena features to a new ioquake3 source, has been renamed to Spearmint. It easier to say and makes it clearer that the…