Tag: Maverick
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Open Source Status
I’m going to do my own things in my own time rather than acting as an open source software maintainer.
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Maverick Model 3D 1.3.15
Maverick Model 3D 1.3.15 adds Quake 3 player export to IQE format, fixes Linux Dark Mode and issues on 2023 Flatpak runtime, and fixes not updating frame count in animation mode until focus changes.
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Maverick on macOS
There is now macOS builds for Maverick Model 3D 1.3.13 and 1.3.14. Downloads are available on at the Maverick Model 3D web page.
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Open Source in 2023
My open source software contributions in 2023 to SDL, Quake 3 based games, and Maverick Model 3D.
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Maverick Model 3D 1.3.14
Maverick Model 3D 1.3.14 enables HiDPI support by default and adds support for creating toon cel outlines and importing frame animations.
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Maverick Model 3D 1.3.13
After a little over 2 years, Maverick Model 3D 1.3.13 has been released with a slew of bug fixes and some long desired features.
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Maverick Model 3D 1.3.12 released
Maverick Model 3D 1.3.12 adds shift key behavior for tools in texture coordinate editor, allows easier conversion of skeletal animations to frame animations, and fixes several issues. Download it at the Maverick Model 3D webpage.
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Maverick Model 3D 1.3.11 released
Maverick Model 3D 1.3.11 adds support for exporting Studiomdl Data (SMD) models, improves Milkshape 3D (MS3D) model support, and fixes many issues. Download it at the Maverick Model 3D webpage.
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Maverick Model 3D 1.3.10 released
Maverick Model 3D 1.3.10, my fork of Misfit Model 3D 1.3.8, is now formally released after 9 years of on and off development (mostly off). Windows and macOS builds are available for download. A GNU/Linux build is probably coming next year but in the meantime it’s possible to manually compile the source code.