Tag: Quake 3
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Open Source Status
I’m going to do my own things in my own time rather than acting as an open source software maintainer.
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Flexible HUD release 8
ZTM’s Flexible HUD mod for ioquake3 release 8 has a new Git repository, updates to newer ioquake3, and adds a config file for very high quality graphics settings.
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Open Source in 2023
My open source software contributions in 2023 to SDL, Quake 3 based games, and Maverick Model 3D.
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ioEF preservation update
In 2019 I posted that ioEF’s—a reimplementation of the Star Trek Voyager: Elite Force multiplayer engine—older source code was unavailable and I set up a code repository for the source code patches backed up by archive.org. Thilo Schulz, the developer of ioEF, contacted me and pointed out that only the kickchat.com domain name expired and…
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Quake 3 1.16n
We did not receive the source code for versions prior to 1.32c and there is no way for us to go back to 1.16n or other old versions. For the very few mods that require 1.16n, there is no way to make them work on ioquake3. https://wiki.ioquake3.org/Sys_Admin_Guide (via archive.org) I read this in 2008 when…
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Lilium Voyager 1.40 released
Lilium Voyager 1.40 has various rendering improvements and fixes SDL surround sound output. Download it at https://clover.moe/lilium-voyager.
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ioEF preservation
ioEF (also known as iostvoyHM) is a project created by Thilo Schulz based on ioquake3 for running Star Trek Voyager: Elite Force Holomatch (multiplayer). My Lilium Voyager project is based on it. The website for ioEF binaries and source code patches (thilo.kickchat.com on archive.org) went offline around July 2018. I sent Thilo Schulz an email…
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Flexible HUD release 7
ZTM’s Flexible HUD mod for ioquake3 release 7 is a minor update to improve video mode selection in Quake 3 and Team Arena menus. Changes These changes were merged from ioquake3. Two changes from myself and two contributed by others. Add custom video mode (if in use) to Quake 3 and Team Arena menus. This…
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Flexible HUD release 6
ZTM’s Flexible HUD mod for ioquake3 release 6 is a minor update to fix two Team Arena issues. These changes were also in Spearmint Quake 3 1.0.1. Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head. Make Team Arena prevTeamMember…
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Flexible HUD release 5
ZTM’s Flexible HUD mod for ioquake3 release 5 is a minor update to enable aspect correct HUD by default (cg_stretch 0) and display 8 maps instead of 4 in the Quake 3 start server menu. I also merged my changes from ioquake3’s mod code: Make testgun command without argument disable test gun model. Fix loading…
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10 Years of Quake 3
October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to release Spearmint 1.0 as the end result of 10 years of working on the Quake 3 engine. On October 10th I’m…
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Q3Rally v0.0.1.2 released
Q3Rally v0.0.1.2 has been released after two years. New cars and maps, macOS build, ship SDL with GNU/Linux builds, and lots of bug fixes.