Tag: Turtle Arena
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Long Over Due Status Update
It’s been awhile since I’ve posted anything about the projects I’m working on, due to life happenings and well, working on the projects. Spearmint ioq3ztm, the engine project I started by porting Turtle Arena features to a new ioquake3 source, has been renamed to Spearmint. It easier to say and makes it clearer that the…
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Turtle Arena 0.6.1 Released
Turtle Arena 0.6.1 is a minor release which fixes CVE-2012-3345 and improves bots ability to swim up for air when drowning. Multiplayer is fully compatible with Turtle Arena 0.6. Download Turtle Arena 0.6.1 now! As of writing, the Ubuntu and Mageia packages haven’t been updated. EDIT (August 16 2012): Ubuntu PPA packages are now up…
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Turtle Arena 0.6 is in Mageia 2
Mageia 2, a GNU/Linux distribution, was released today. Turtle Arena 0.6 is available in the package repository for easy installing! Thanks Juan Luis Baptiste for packaging it.
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Turtle Arena 0.6 Released
Over 12 months of development. Over one thousand changes*. UI graphics larger than HD**. Turtle Arena Zero Point Six Download it today for free for Windows or Linux. Play with people around the world on the dedicated server generously hosted by Escaped Turkey. A fraction of the changes since Turtle Arena 0.4.3. Additions Four player…
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Still Not There Yet
Unfortunately Turtle Arena 0.6, which had be planned for release tomorrow, is not ready yet. I wasn’t able to work on it much lately (where does time go?). I was able to (almost) finish the main three items from the last post. Not-quite-done: Add menu for entering name at the end of Arcade Mode. Done:…
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Not Quite There Yet
Nearly everything planned to be included in Turtle Arena 0.6 is done now, but it’s not quite ready yet. Turtle Arena 0.6 is scheduled for release Friday March 16th 2012. I think this is a realistic date. It give time to complete last few things, test it, fix any last minute bugs, package it, and…
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Turtle Arena 0.6 Development Status
Turtle Arena 0.6 is planned to be released by the end of the month! That give just two weeks to finish it! Some major changes have been held back until the 0.8 release, mainly the new title and characters. I decided it would be best to have a new stable release now instead of having…
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Turtle Arena 0.5.3 Released
Turtle Arena 0.5.3, after long delay, is now available for download! It has many improvements and bug fixes. There are now (untested) Windows x64 client and server executables included in the download (credit goes to ioquake3 for windows x64 support). A lot of code was merged into ioq3ztm during the development cycle for Turtle Arena…
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Announcing the Beginning of a New Era
Extraordinary Beat X (or simply EBX) is the new title for Turtle Arena. EBX will be Turtle Arena with a new title, icon, logo, characters, but the same great taste! While not all of the design work is done yet, it is diffidently coming along. The new WordPress website is located at https://clover.moe/ebx.
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Delay and Plan
The next Turtle Arena release is currently on hold while I work on the new game design. Finalize new name. Create new icon. Create new logo. Finalize story (general concept/overview of world, intro, and ending). Create playable character concept artwork. Create NPC concept artwork [common enemies and bosses], names, and describe them. I’ll hopefully get…
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Awfully Quiet
It has been over a month since the last Turtle Arena release (v0.5.2). I haven’t completed the goals for the next release yet, I got side tracked working on some new ideas. A new “arcade mode” has been started. It is a single player mode for playing the multiplayer game types (deathmatch, CTF, etc) alone.…
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New ioq3 fork, ioq3ztm
Ever since Turtle Arena was started I maintained the ability to compile it as unmodified ioquake3, or as ioquake3 with some additional changes from Turtle Arena (which I called ioq3ztm). However, it has been coming increasingly difficult (and messy), so support for compiling ioq3 has been dropped. Support for ‘ioq3ztm’ build will most likely be…