Tag: Turtle Arena
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10 Years of Quake 3
October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to release Spearmint 1.0 as the end result of 10 years of working on the Quake 3 engine. On October 10th I’m…
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Website Address Changes
The following websites have a new address. The domain names should redirect to the new location until they expire. I don’t plan to renew the domain names. (spearmint.pw should become a redirect in the next two days when the DNS updates.) extraordinarybeat.xyz (Mar 11, 2016 – Mar 11, 2018) moved to clover.moe/ebx turtlearena.com (Mar 24,…
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Turtle Arena 0.7 released
Turtle Arena 0.7 is now available for download after 5.5 years of development. 2009 days since Turtle Arena 0.6 in memory of the year TMNT 2003 TV Series ended and TMNT Arena was first released (okay, that’s just a coincidence). Most of the development was on Spearmint and it’s Quake 3 game logic mint-arena. See…
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Coming this October
“There should be a new Turtle Arena 0.7 release in the near-future, hopefully next month.” —March 30, 2013 “hahahahaha. By ‘next month’ I obviously meant 2017.” —November 3, 2015 I am planning to release Spearmint 0.5 and Turtle Arena 0.7 on Friday the 13th of October 2017. Turtle Arena 0.7 is does not fix any…
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End of Year 11
I am nearing the end of my 11th year of game development. I’ve spent about a 2 years working with Sonic Robo Blast 2 (Doom Engine), about 3 months with SDL 1.2 / OpenGL 1.x, about 8 years with Quake 3, and whatever the last year was. I’m currently working toward making a new Spearmint release and hopefully a new Turtle Arena release in the…
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EBX Reboot and the Downfall of Spearmint!?
I started thinking about the game design for the Turtle Arena successor, Extraordinary Beat X, at the beginning of 2016. It was the first time I seriously thought about it since 2013.
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Domain name and minor Turtle Arena website changes
My main website ztm.x10host.com is now accessible at clover.moe (a reference to the EBX character Clover). The Turtle Arena website ztm.x10host.com/ta/ is now accessible via turtlearena.com. I made some minor long overdue changes to the Turtle Arena website. I rewrote the front page summary and modified the features page to remove references to EBX and making any…
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Engine dev: yes; Game dev: no, yet planning more games
Spearmint engine development is still happening, development on Turtle Arena and Extraordinary Beat X is on hold. Plus I’m probably going to port the game code for RTCW and ET to Spearmint before focusing on Turtle Arena or EBX. It will probably be `a few’ more months before I focus on game development instead of…
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Turtle Arena on Gentoo
There is now a Gentoo package for Turtle Arena 0.6.1! Thanks Julian Ospald (hasufell) for packaging it. Gentoo Turtle Arena package info (oh, and sorry no new Turtle Arena release this month.)
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Turtle Arena Downloads
I was curious about the number of Turtle Arena downloads. This is what I found:
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EBX GDD, concept art, Turtle Arena info
I posted some EBX info: some concept art, game design document, some character info. See http://ztm.x10host.com/ebx/. EBX hasn’t been progressing much, though it is finally a separate project from Turtle Arena on github and has a few small differences. Turtle Arena is also on github now as well, following ioquake3 which moved to github in…
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Why is there a UI virtual machine?
Over the last four years since I started modifying ioquake3, there have been occasions when I’ve wondered why Quake III Arena has separate UI (user interface: main menu, pause menu) and cgame (client-game: HUD, world scene generation, movement prediction, etc) virtual machines. They both run on the client and duplicate various code between them. Merging…