Blog posts

  • Coming this October

    “There should be a new Turtle Arena 0.7 release in the near-future, hopefully next month.” —March 30, 2013 “hahahahaha. By ‘next month’ I obviously meant 2017.” —November 3, 2015 I am planning to release Spearmint 0.5 and Turtle Arena 0.7 on Friday the 13th of October 2017. Turtle Arena 0.7 is does not fix any…

  • End of Year 11

    I am nearing the end of my 11th year of game development. I’ve spent about a 2 years working with Sonic Robo Blast 2 (Doom Engine), about 3 months with SDL 1.2 / OpenGL 1.x, about 8 years with Quake 3, and whatever the last year was. I’m currently working toward making a new Spearmint release and hopefully a new Turtle Arena release in the…

  • Flexible hud release 3

    I updated ztm’s flexible hud mod. It now includes bug fixes made to ioq3 in the last 3 years.

  • Hud mod for ioq3

    I added a page for my flexible hud mod for ioquake3 so it’s easier to locate than linking to a pk3 on Google Drive.

  • EBX Reboot and the Downfall of Spearmint!?

    I started thinking about the game design for the Turtle Arena successor, Extraordinary Beat X, at the beginning of 2016. It was the first time I seriously thought about it since 2013.

  • Friday the Thirteenth

    Today’s Spearmint release is canceled due to my lack of interest in developing it. No future release dates are ready to be announced at this time. I’ve barely done any game development since Spearmint 0.4 was released in July 2016.

  • Spearmint 0.4 released

    Spearmint 0.4 provides a few bug fixes and improves dynamic memory handling for Game and CGame VMs. See https://clover.moe/spearmint for downloads.

  • Spearmint 0.3 released

    Spearmint 0.3 adds new features and extends the mod APIs. See https://clover.moe/spearmint for downloads.

  • Domain name and minor Turtle Arena website changes

    My main website ztm.x10host.com is now accessible at clover.moe (a reference to the EBX character Clover). The Turtle Arena website ztm.x10host.com/ta/ is now accessible via turtlearena.com. I made some minor long overdue changes to the Turtle Arena website. I rewrote the front page summary and modified the features page to remove references to EBX and making any…

  • Spearmint Quake 3 game server

    I set up a public Spearmint Quake 3 game server at saturn.clover.moe . So come play sometime?

  • Spearmint 0.2 released

    Spearmint 0.2 adds new features for mods, primarily from Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. See https://clover.moe/spearmint for downloads. Spearmint now has all of the renderer features needed to create RTCW and ET game ports. There are a few minor renderer features that need to be added in the future for more accurate ports.…

  • Spearmint 0.1.1 released

    While working toward Spearmint 0.2 I kept it compatible with Spearmint 0.1. With Spearmint 0.2 being released soon, it seemed like it might be useful to release the version that is still compatible with Spearmint 0.1. And so, here is Spearmint 0.1.1. Spearmint 0.1.1 is a bug fix and new feature release that is compatible with…

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