Blog posts

  • Flexible HUD release 6

    ZTM’s Flexible HUD mod for ioquake3 release 6 is a minor update to fix two Team Arena issues. These changes were also in Spearmint Quake 3 1.0.1. Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head. Make Team Arena prevTeamMember…

  • Spearmint 1.0.1 released

    Spearmint 1.0.1 fixes a few minor issues. Server Fix kicked clients displaying ‘connection interrupted’ instead of exiting to menu and displaying kick reason. CGame (Team Arena) Fix changing Team Arena statusbar (normal or small) in menu while in-game not applying widescreen adjustments for power ups area and voice chat head. Make Team Arena prevTeamMember command…

  • Flexible HUD release 5

    ZTM’s Flexible HUD mod for ioquake3 release 5 is a minor update to enable aspect correct HUD by default (cg_stretch 0) and display 8 maps instead of 4 in the Quake 3 start server menu. I also merged my changes from ioquake3’s mod code: Make testgun command without argument disable test gun model. Fix loading…

  • Spearmint 1.0.0 released

    Spearmint 1.0.0 has many minor attention-to-detail improvements. The most interesting changes being: Console command argument auto completion for model and headmodel and 25 other commands. Random bots added in Quake III: Team Arena team gametypes using bot_minplayers or addbot random use Team Arena’s characters instead of Quake 3’s bots. Bug fixes and performance improvements for…

  • 10 Years of Quake 3

    October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to release Spearmint 1.0 as the end result of 10 years of working on the Quake 3 engine. On October 10th I’m…

  • Maverick Model 3D 1.3.10 released

    Maverick Model 3D 1.3.10, my fork of Misfit Model 3D 1.3.8, is now formally released after 9 years of on and off development (mostly off). Windows and macOS builds are available for download. A GNU/Linux build is probably coming next year but in the meantime it’s possible to manually compile the source code.

  • Q3Rally v0.0.1.2 released

    Q3Rally v0.0.1.2 has been released after two years. New cars and maps, macOS build, ship SDL with GNU/Linux builds, and lots of bug fixes.

  • clover.moe Spearmint game server shutdown

    I’ve disabled my Spearmint game server (saturn.clover.moe) to reduce expenses. I expect to re-enable it in a few months. There is currently still another Spearmint server running. The master servers hosted by ioquake3.org and deathmask.net continue to be available. The Magical Clover Forum (Discourse software, forum.clover.moe) is now archived. It’s not the prettiest or most…

  • Discord and Ko-fi

    I created a server on Discord (Fragmint★Wonderland) where people can discuss Spearmint and my other projects and find people to play Spearmint multiplayer with. I created a page on Ko-fi where people can donate money to me. I’m planning to replace forum.clover.moe with a read-only archive in the future due to inactivity and hosting costs.

  • Lilium Voyager 1.39 released

    After three and a half years I’ve finally made the initial release of  Lilium Voyager.

  • Flexible HUD release 4

    ZTM’s Flexible HUD mod for ioquake3 release 4 introduces support for Quake III: Team Arena and updates to latest ioquake3 source code.

  • Spearmint 0.6 released

    Spearmint 0.6 adds InstaGib mode, MP3 support, customize-able console font size, and fixes a Windows remote code execution exploit. See https://clover.moe/spearmint for downloads.